Who can borrow the new Computing and Robotics Kit?
Any representative of a PEI school or of its Home and School Association can borrow the Kit to use at their school. That representative must be employed by the school or be part of its Home and School Association in good standing with the PEI Home and School Federation.
What information do I have to provide to borrow the Computing and Robotics Kit?
To reserve and borrow the Kit, you will need to provide your name and contact information, the School’s name, and a contact at the School where the Kit is going to be used.
For how long can I borrow the Computing and Robotics Kit to use at my school?
You can borrow the Kit for 2 or 4 weeks. This will allow you to familiarize yourself with the contents of the Kit and hold one or more sessions at your school.
What do I have to do to prepare prior to borrowing the Kit?
Decide who will be leading the session and if it is going to be held during the school day or after school.
Ensure the necessary number of monitors, keyboards and mice are available at the school. You will need a monitor with a DVI input and a USB keyboard and mouse per station.
Reserve the Kit and schedule the session or sessions during the 2 or 3 weeks that you will have the Kit at your school.
Where and when can I pick up the Computing and Robotics Kit?
You can pick up the Kit at the PEI Home and School Federation office between 8:30 am and 4:00 pm. You will be asked to make arrangements for pickup and return of the Kits for your reservation period.
Please contact the PEIHSF office.
What do I do if there are items missing from the Kit?
Please review the included items checklist to ensure that all items are returned. If there are any items missing, the School or Home and School will be asked to cover the replacement cost of the item.
How many different projects can be completed with the Computing and Robotics Kit?
The Kit comes with detailed instructions for one project; however, the Lego WeDo Robotics Construction set includes 12 different projects that can easily be implemented once the first project has been completed as the steps are very similar.
Additionally, the Raspberry Pi micro-computers can be used for many other educational activities thanks to its flexibility and software included. For example, Scratch can be used to create animations, design interactive games, and learn programming. It also includes other software like TuxPaint, Minecraft Edu, Mathematica, and Python.